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There will be exceptions. There might be some spellpower cloth with no hit or Spirit that healers and nukers may want. There will likely be Elemental tier sets with no Spirit. Jewelry and cloaks will be more class agnostic than actual armor pieces.
I wrote that quickly, so hopefully I didn't mangle anything.
Is there an advantage for wearing your proper armor type? (Source)
There is a small Mastery bonus for wearing "your" gear. So a Balance druid who takes cloth will be essentially giving up free stats. Sometimes that may be worth it to them (just as sometimes it's worth it for a Resto druid to take that piece of +hit gear), but often times it won't be worth it especially if it's an upgrade for you.
Reforging (Source)
Think of reforging like enchants. It's not that you take a piece of gear and turn it into whatever you want. You pick up specific scrolls with specific conversions. We haven't decided on them all yet, but I imagine crit -> parry is not something you're likely to see. Maybe we'd do hit -> dodge for the tank who is full on or doesn't want hit. Maybe we'd do block -> parry to help DKs benefit from more plate.
Rest assured that we're not going to promote a system where Prot paladins want dps plate for tanking more than tanking plate. Part of all of these changes are to discourage behavior like that. We don't want to recreate it immediately in a different form.
How will bosses require more hit rating over the tiers in Cataclysm? (Source)
We’re not sure yet how bosses will “level up” in subsequent tiers. The general idea is that currently you need a specific amount of hit and after that hit becomes worthless even though more hit goes onto higher level gear. Furthermore it creates odd balance problems when you are critting and avoiding the most powerful bosses by more than you did the earliest bosses (because your gear keeps getting better while they just get more health and damage).
Haste in Cataclysm (Source)
Haste will basically remain the same for casters. It is changing for melee classes, however. Haste will also allow melee classes to recover their resources more quickly, effectively letting them hit their buttons more often.
The change to haste for melee dps is "in addition to its current affect".
Spellpower from intellect on weapons: Will it use the item budget or current system? (Source)
Spellpower will still count on the weapon item budget.
Plate armor values vs other armor types (Source)
Plate will still possess much more armor than cloth, the difference just wont be as significant as it is now.
What's the point of being a tank with these changes? (Source)
Tanks will have much more health and armor with gear, enchants, gems, and talents. From gear they'll also be getting mitigation stats such as parry and dodge (when applicable). Don't worry tanks will still be tanks, and dps/healers wont be able to fulfill that role anymore than they are able to now.
Why will melee DPS have close to or more health than tanks? (Source)
We take gem budgets out of the most attractive stat on a piece of gear, in order to avoid anything with sockets always trumping similar gear without sockets. As such, socketed tanking plate has less base stamina but with gems, you’ll almost certainly end up with more health than dps classes.
Will spell penetration still exist? (Source)
Spell Penetration will still exist on PvP gear.
The Block changes -- are they to prevent trivializing old content? (Source)
Yeah, that is sort of the intent. We don’t like that block allows certain tanks to trivialize older content. Older content is always going to be easy, but it was a little strange that warriors and paladins could literally take no damage with enough block while DKs still took some damage. Stats need to scale and this one wasn’t.
Non-plate armor values (Source)
Cloth won't have as much armor as plate. But maybe it will have half as much armor as plate instead of one fifth as much armor as plate (or whatever the ratios end up being at higher levels).
Really, cloth isn't the issue, since cloth wearers have spells to buff their mitigation. Leather wearers are the ones who end up the most fragile. Mail would be bad too except that shaman can use shields when needed and hunters typically don't get hit by melee much. We just want to bring things a little closer to each other. It's easier to establish a baseline for how hard a particular attack should hit for when one dps spec isn't literally four times as survivable as another.
Stamina will be king in Cataclysm for tanks (Source)
Once upon a time, being a "mana sponge" was a scary thing. Nobody (esp. druids) wanted to be the meat shield that had huge health pools but drained the healers dry. When mana matters, avoidance matters more too. I'm not saying parry will ever trump Stamina, but perhaps Stamina won't trump parry by quite as much as it does today.
Holy paladin itemization (Source)
Holy paladins are still a special snowflake with regard to gear. We have explored alternative solutions, ranging from them not wearing plate to somehow getting spell power from Strength, but we don’t like any of those designs better than just having Holy paladins wear plate.
The problem with the current stat system (Source)
The problem we have with current stats is that some are good and some are terrible. To use the Resto druid for example, crit isn't useful because so many hots can't crit and haste isn't useful because so many hots can't be hasted (and talents provide generous cast-time reduction already). To use another example, some mages are very near the crit cap to the point where a trinket that proc'd crit (or even a free crit) would be less attractive that one that proc'd haste. It's not that crit is bad for them. It's just that they have too much.
The problem is that some stats are twice as good as other stats. If crit was slightly better than haste, you'd take crit given the choice, but still wear haste.
How does this new spell system work with summoned items? (Source)
There won't be a way or need to cast the lower level spells. If you're just worried about losing the flavor of croissants vs. strudel, we're keeping that. At some point you'll just start making the better breads. _________________
Sariell lvl 80 Holy Priest 450 Tailor/Chanter
Daemontia lvl 80 Destro Lock 450 Herb/Tran
Inglix lvl 80 Unholy DK 450 Mine/BS
Sandiel lvl 80 Rogue 450 Mine/JC
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